Craps

Craps

Craps is a game of luck with ancient origins

Come Out Roll / Pass Line and Don’t Pass Bets

A new game in Craps always begins with what is called a come out roll, which is the shooter’s first throw. The most basic and common bet in Craps is the pass line bet (or its opposite, the don’t pass bet). On the come out roll, a pass line bet wins if the shooter rolls a 7 or an 11 (called a natural ), and loses his or her bet if the roll is a 2, 3, or 12 (called craps). If the shooter rolls a 4, 5, 6, 8, 9, or 10 on the come out roll, this number becomes the shooter’s point which the dealer marks on the table with a puck — a black and white marker placed white side up in that numbered space. The shooter’s new goal is to roll this same number again to win (called a pass ) before rolling the number 7 (which would lose the bet). The don’t pass bet, being opposite to the pass line bet, loses on a 7 or 11, and wins on a 2 or 3. A 12 is considered a “push” (tie) for a don’t pass so the bet is neither won nor lost. If the shooter rolls a 4, 5, 6, 8, 9, or 10, this becomes the new point and the shooter must now roll a 7 (to win) before rolling the point number again (which would lose the bet).

Come and Don’t Come Bets

A come bet is practically the same bet as a pass line bet. Likewise, the don’t come bet is similar to the don’t pass bet. The only difference is that pass line and don’t pass bets can only be made on the come out roll, while come and don’t come bets can only be made after a point has been established. If the shooter rolls a 4, 5, 6, 8, 9 or 10 on the come out roll, play continues but the shooter can no longer place any pass line or don’t pass bets. This is when come bets and don’t come bets can made A come bet wins if the next roll is a 7 or 11, just as on the first roll for a pass line bet. The bet loses if the shooter rolls a 2, 3, or 12. Any other number causes the bet to be moved from the large “come” area on the table to the smaller box containing that number located just above the “come” area. Once a bet has been moved to one of these smaller boxes, the bet wins when the shooter rolls that number again or loses if a 7 is rolled first. The don’t come bet is opposite to the come bet, losing on a 7 or 11, and winning on a 2 or 3. Just like the don’t pass bet, a 12 is considered a push (tie) and the don’t come bet is neither won nor lost. Any other number causes the bet to be moved behind the box containing that number into the don’t come box. This bet will now win if you roll a seven before rolling this number again, or lose the bet if the number turns up first.

Odds Bets

The odds bet can only be made after you’ve made a pass line bet, don’t pass bet, come bet, or don’t bet and a point is established. Once the point is established for your pass line or come bet, you can place an odds bet up to the maximum odds bet for that number (see below). The odds bet is won or lost whenever the associated pass line, don’t pass, come or don’t come bet wins or loses. The difference is that player is paid true odds on the odds bet when it wins. For example, the true odds for a 4 and 10 are 2:1 (read 2 to 1). Suppose that the shooter has a point of 4 established with a $5 passline bet and a $10 odds bet on the pass line. If the point is made by rolling another 4, he or she would win even money (1:1) on the pass line bet ($5) but would win true 2:1 on the odds bet ($20)

PointTrue Odds
4 and 102 to 1
5 and 93 to 2
6 and 86 to 5

Maximum Odds

The maximum odds bet that can be placed on a pass line or come bet depend on the point they are

PointMaximum Odds
4 and 103 Times
5 and 94 Times
6 and 85 Times

The maximum odds bet for the don’t pass line or don’t come bet is 6 times the base bet.

Odds on the Don’t Come or Don’t Pass Bets

When a player wants odds on a don’t come or don’t pass bet, it is called laying odds as opposed to taking odds with a come or pass line bet. However, because don’t come and don’t pass bets want a seven to roll before the point, the true odds for don’t come and don’t pass bets are opposite those of come and pass line bets. For example, the true odds for a 4 and 10 are 2:1, which means the odds on don’t come and don’t pass bets will pay 1:2. Suppose that the shooter has a point of 4 established with a $5 don’t pass bet and a $10 odds bet on the don’t pass. If the shooter rolls a seven before rolling another 4, he or she would win even money (1:1) on the don’t pass bet ($5) and would win 1:2 on the odds bet ($5).

Place Bets and Don’t Place

Place bets allow the player to bet that the number will be rolled before a 7. If a 7 is rolled first, the bet is lost. This is similar to a come bet or pass line bet except the number is chosen by the player (as opposed to the outcome of the following roll) and there is no chance to win on a 7 or 11 with the next roll, or lose it on a 2, 3, or 12. The only numbers that the player can place are the possible point numbers: 4, 5, 6, 8, 9 and 10. Place bets are made in the box just below the box marked with the number you want to place. Place bets must be made in increments of $5 on the 4, 5, 9 and 10, and $6 increments on the 6 and 8. The reason for this is that the odds are 9:5 for the 4 and 10, 7:5 for the 5 and 9, and 7:6 for the 6 and 8.

Buy Bets

A buy bet is similar to a place bet. The buy bet says that the number bet on will be rolled before a 7. However, the buy bet offers the player true odds on his or her bet by having the player pay a 5%t vigorish (a commission). The commission is paid at the time the bet is made. For example, if the player wants to make a buy bet for $20 on the 10, he or she must actually make the bet for $21 — $20 plus $1 (5% of $21). If the roll wins, he or she is paid true odds (2:1 for the 10) on $20 which would equal $40. This version of craps assumes that every buy bet made includes the 5% commission, which his calculated by dividing the amount bet by 1.05 ($21 / 1.05 = $20).

Lay Bets

A lay bet is the opposite of a buy bet. With a lay bet, the player is hoping that a seven will be rolled before the number bet on. If a 7 is rolled before that number turns up again, the bet is won. If the number bet on rolls before a 7, the bet is lost. If any other number is rolled, nothing happens to the bet. However, just like a buy bet, a lay bet pays true odds, and the player must pay a 5% vigorish (commission) to make this bet. One difference is that the vigorish for a lay bet is 5 percent of the amount the player wins if the lay bet is successful. Remember that true odds when betting against the number are opposite to the true odds when betting for the number. For example, assume the player has a lay bet of $40 on the ten. If the player rolls a ten before a 7, he or she wins true odds (1:2) on the bet for a total of $20. The 5% commission is then charged on the winning amount (5% of $20 = $1) so the player is given $19.

Big 6 or Big 8

The Big 6 and Big 8 bets are made in lower right hand corner of the table marked with a big red 6 and 8. The bet works the same as a place bet on the 6 or 8 except that the minimum bet on the Big 6 and Big 8 is simply the table minimum, and the Big 6 and Big 8 pay even money. Just like a place bet, this bet wins if whichever of the two the player selects is rolled before a 7. If a 7 is rolled first, the bet is lost.

Field Bet

This is a bet that on the next roll, one of the following seven numbers with turn up: 2, 3, 4, 9, 10, 11, or 12. The bet is lost if a 5, 6, 7, or 8 is rolled. If the winning roll is a 2 or 12, the bet pays 2:1. All other winning rolls pay even money (1:1). The bet is made by simply placing an amount in the area marked “field” between the don’t pass bar and the come area

Any Seven

This is a one-roll bet that the shooter will roll a 7 on the next roll. If the next roll is a 7, the player wins 4:1 on his or her bet. If any other number is rolled, the bet is lost.

Any Craps

This is a one-roll bet that the shooter will roll a 2, 3, or 12 on the next roll. If the next roll is a 2, 3 or 12, the player wins 7:1 on his or her bet. If any other number is rolled, the bet is lost.

Horn Twelve

This is a one-roll bet that the shooter will roll a 12 on the next roll. If the next roll is a 12, the player wins an exciting 30:1 on his or her bet. If any other number is rolled, the bet is lost.

Horn Two

This is a one-roll bet that the shooter will roll a 2 on the next roll. If the next roll is a 2, the player wins an exciting 30:1 on his or her bet. If any other number is rolled, the bet is lost. · Horn Eleven This is a one-roll bet that the shooter will roll an 11 (nicknamed “yo” to limit the confusion of yelling “seven” and “eleven”) on the next roll. If the next roll is an 11, the player wins a 15:1 on his or her bet. If any other number is rolled, the bet is lost.

Horn Three

This is a one-roll bet that the shooter will roll a 3 on the next roll. If the next roll is a 3, the player wins 15:1 on his or her bet. If any other number is rolled, the bet is lost.

Hard Ways

When the shooter rolls and both dice turn up with the same number, it’s called a hard way . Rolls of 2 and 12 are not considered hard ways because either total can only be rolled by one combination (two ones or two sixes). In the case of other hard way bets, the total can be rolled by other combinations of the dice. For example, a hard way 10 (or hard 10) means two 5’s were rolled on the dice for a total of 10. However, a 10 can also be achieved by a 6 and 4.

Hard 4

When the player bets a hard 4, he or she is hoping for a 2 to come up on both dice before any other 4 combination or a 7 turns up. If the shooter rolls a 1 and 3, or a 7, the bet is lost. The payout for a hard 4 is 7:1

Hard 10

When the player bets a hard 10, he or she is hoping for a 5 to come up on both dice before any other 10 combination or a 7 turns up. If the shooter rolls a 6 and 4, the bet is lost. The payout for a hard 10 is 7:1

Hard 6

When the player bets a hard 6, he or she is hoping for a 3 to come up on both dice before any other 6 combination or a 7 turns up. If the shooter rolls a 1 and 5, 2 and 4, or a 7, the bet is lost. The payout for a hard 6 is 9:1.

Hard 8

When the player bets a hard 8, he or she is hoping for a 4 to come up on both dice before any other 8 combination or a 7 turns up. If the shooter rolls a 2 and 6, 3 and 5, or a 7, the bet is lost. The payout for a hard 8 is 9:1.

Payouts

The payout in craps often varies depending on what point has been established or what total the player is trying to roll. The table below lists all the payouts available in craps. In some cases, the payout lists the numbers for which this payout applies.

BetPayout
Pass Line1:1
Pass Line Odds- 4 and 102:1
Pass Line Odds- 5 and 93:2
Pass Line Odds- 6 and 86:5
Don't Pass1:1
Don't Pass Odds -4 and 101:2
Don't Pass Odds -4 and 101:2
Don't Pass Odds -5 and 92:3
Don't Pass Odds -6 and 85:6
Come1:1
Come Odds -4 and 102:1
Come Odds -5 and 92:3
Come Odds -6 and 85:6
Place -4 and 109:5
Place -5 and 97:5
Place -6 and 87:6
Don't Place -4 and 105:11
Don't Place -5 and 95:8
Don't Place -6 and 84:5
Buy -4 and 102:1
Buy -5 and 93:2
Buy -6 and 86:5
Lay -4 and 101:2
Lay -5 and 92:3
Lay -6 and 85:6
Big 6 / Big 81:1
Field -3, 4, 9, 10, 111:1
Field -2, 122:1
Any seven4:1
Any Craps7:1
Horn Twelve7:1
Horn Twelve30:1
Horn Two30:1
Horn Eleven15:1
Hard 47:1
Hard 69:1
Hard 89:1
Hard 107:1

For example, ” Pass Line Odds – 4 and 10 ” is the payout for a successful odds bet on the Pass Line when the point is 4 or 10. ” Come Odds – 6 and 8 ” is the payout for a successful odds bet on a Come in the 6 or 8 position

Game Controls

Initiates the throwing of the dice

Game Tips

CONTROL+CLICK: to remove a bet

CONTROL+CLICK over a bet: to switch between “on” , “off”

The Game Interface

Every game contains the following areas and/or buttons:

Balance and Bet Displays:

At the bottom left are two displays which show your current total Balance – the money that is available to you for betting, and your current Bet – the amount you have riding on the current hand or play.

Message Display:

At the center of the window at the bottom are displayed game messages, such as if you’ve won a hand, how much you’ve won, etc.

Cashier Button:

If you are playing for real, a Cashier button will be displayed in the bottom left above the Balance display. Clicking on this button will cause a popup window to appear containing the Cashier interface, allowing you to make quick deposits into your account.

Option Button:

Clicking on the Options button in the lower right area of the screen will show you the Game Options window. You may customize the game in the following ways:

Game Speed:

The games have a speed setting between 1 and 5. The default setting is 4. Faster speeds cause the card animations to speed up so that you may play quicker.

Chip Ballon:

By default, small balloons appear over bet chips on the table which show the value of the chip pile. You may turn these off here.

Sound Effect:

You may toggle sound effects like card and chip sounds, roulette wheel, sic bo tumbler

Voices:

Toggle dealer announcements like ‘You Win’ and ‘Dealer etc. Has…’ here.

History Button:

Clicking this button will cause a popup window to be displayed that contains a comprehensive account of all your bets and results for the current game. You may also access this information in the games web site in the Main Page, ‘History’ section

Help Button:

Clicking on the Help button causes a popup window to be displayed that contains the Help for all the games in the web site. The current game will be displayed initially, but you may view instructions for other games by choosing it in the drop down menu at the top of the page. These instructions are also in the Main Page, ‘Help’ section of the games web site.

The Game play Secuence

Every one of our games is played by opening the game, choosing table limits, betting, playing, and observing the result of your bet and game play choices. We’ll briefly describe these stages of game play, and show you what you need to know to be an expert player! Here are descriptions of each of these parts of the game play process: Starting the Game: After you select a game from the game menu, a window will pop up

This is the game window. You will see the game table, the game console, and several buttons.

Choosing Table Limits:

Before starting the game you may be presented with a window which offers you three choices of table limits. These are the limits that will be imposed on your betting – you may not bet more than the maximum, or less than the minimum. These bet limits apply to EACH bet area. So in Blackjack, the limits apply to each bet position individually. If you are not requested to choose a table limit the game has been assigned a limit by the casino and is displayed on a plaque on the table.

Placing your Bet(s):

After you choose your table limits, the limits window will disappear (the table limits will continue to be displayed on the plaque to the right of the chip area on the table). Along the left side, bottom of the table are a series of chips, each one with a different value marked on its surface. On the table there are one or more bet areas. These areas are shown as a slightly lighter circles or areas. In Roulette, Sic Bo, Keno and some other games you may have to move your mouse cursor to see the many bet areas.

To place a bet

click on a chip, then click in the bet area. The chip with the value you selected will appear in the bet area. The amount on the chip will be deducted from your Balance and added to your Bet. To remove a bet, Control-Click (press and hold the ‘ctrl’ button on the keyboard and then click on the chip) on the chip. It will be removed from the table, and its value will be deducted from your Bet and added back to your Balance.

Deal/Roll/Spin:

Depending on the game you are playing, you must start game play by pressing the ‘Deal’, ‘Roll’, or ‘Spin’ buttons. These buttons will be located in the center at the bottom of the table. When you press the button, the dealer will deal the first cards, spin the tumbler, or spin the roulette wheel to start the game. Game play: How the game progresses depends on each individual game. Some games, like Blackjack, game play progresses through several stages where you must decide between many different plays. Other games, like Baccarat, have only one step – the cards are dealt and you either win or lose. The rules for each individual game cover game play in great detail. To view these rules, choose the game from the drop down menu at the top of this rules window.

Starting a New Game:

After you have completed the game, you may play again by clicking the ‘New Game’ button. If playing a card game the cards are reshuffled before each new game. At the beginning of the next game, you have the option to re-bet. This will place the same bets on the table that you placed in the previous game. Just click on the ‘Re-bet’ button! That covers the basic game play for all of the exciting games in our site. For specific game directions, select the game from the drop down menu above. Remember that you can always access the Help section by clicking on the ‘Help’ button in the games, or by clicking on the ‘Help’ menu item in the site main page web site.

 

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